Thursday, April 3, 2014

Micro Maze Full version




Lets be honest here, some marble games can be a bit woolly in their handling and not feel like a real simulation. Thats not the case here, MicroMaze is one of the smoothest implementations of the genre Ive ever seen on Symbian OS. Im running it on the Nokia 5800, so while earlier versions could leverage the extra graphical horsepower of the N95, here there needs to be a bit more finesse.

The goal, as in all these games, is to tilt the table that a marble rolls around to guide the marble to a finish line, which in MicroMaze is a specified target hole. If you fall down any other hole, then its level over and you have to start (the level) all over again. Its frustrating if youve taken a long time to pick through a difficult level, but theres always a certain level of self-flagellation in these games – the only thing that can kill you is yourself. Dont rationalise it that you sneezed, you had an itch, your neighbours cat jumped on your lap, a loud noise caused you to look away... if you got it wrong then you got it wrong.

All the levels are possible, and thanks to getting all the mazes on a single screen you can always see where you need to go. Its just getting there thats the problem. With 81 levels to go through, youre not going to finish this in a hurry. As you progress through the levels youll spot that their design is very sneaky. Youll start to come across different surfaces, like the slippy marble or crunchy snow, all of which change the characteristics of your marbles behaviour.


Six different surfaces (worlds in the language of the game) arent all. Sometimes its not a hole you have to avoid, but a massive valley thats spanned by a tiny bridge – with no guard rail. Or you have to navigate over trapdoor holes which open and close. Get the timing wrong and its as fatal as a drop in the gallows. Great game mechanics and all nicely brought in to ramp up the difficulty as you continue to play. A right-of-screen timer adds a slight sense of urgency, but as long as youre not getting things horribly wrong then time shouldnt be an issue.

Its clear that Fetter knows how to program a game so that it keeps on rewarding the player. Theres no feeling of grinding through the numbers, it just stays fresh right until the end. Like most marble games though, its tough to feel any replay value (beyond passing it to the kids in the back seat of a car journey... which is just evil). There are also enough levels in here to make it great value for money. Definitely recommended.

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